The game is played with six dice. All six dice are rolled to start a turn. The player can then select one or more dice to keep for points. The earned points are added to a temporary score.
When a player rolls the dice, the player can either take the points and end the turn or the player can roll any remaining dice that are not kept for points.
If the player rolls again and doesn't get any required dice combination, then the player gets Farkle. In other words, the turn ends, and the player does not receive any points for the turn. If this happens three times in a row, then the player loses 500 points from the overall score.
If the player uses up all six dices for points, then he or she has the option to roll all six dice once again and get even higher temporary score.
What is great about Farkle is that it gives you the option to play Bonus Game, Farkle simple, and Farkle multi-player.
In Bonus game you earn free chips.
Farkle simple is a great way to learn the best tricks where you challenge yourself and comparing your score with the rest of your friends.
You can play against other people and even your friends live. Farkle is the first dice game on Facebook that uses this feature. Similarly, in this game you can use power dice, a magic dice that bring the game to the higher level.
To give yourself a better chance at a higher scoring combination, it is better to throw more dice. Take the case where you throw all six dice and get a 1 and a 5. If you were to keep only the 1 and re-throw the 5 remaining dice you would have better odds of getting a higher score than if you kept both the 1 and the 5 and only threw the remaining 4 dice.
If you are significantly behind, it is almost always better to play aggressively than to play conservatively. So it only stands to reason that if you are significantly ahead, it is better to play conservatively than more aggressively. Of course there are always some players who consistently play aggressive or conservative, but the adaptive player is the one who’s most likely to win in the long run.
Throwing all six dice will almost always lead to at least one scoring die. Only the ultra-conservative player will stop rolling with all six dice in their hand.